Anuoraj 3D Artist
Sci. Fi. Panel -​
Create the procedural material in Substance Designer.
Mandala Tile -​
Create the procedural material in Substance Designer.
Please Don't touch !! -
Put together old damaged tiled wall. Made variation in tile design, damage patterns and combined different materials. It was a part of my daily study substance designer.
Watch Your Step -
Learned a few new tricks, got better results than before, and add a few changes to get the feeling of recently rained, water has accumulated in the rocks, and the ground is starting to dry slightly slower.
Playground Tiles ( Live dangerous ) -
This was inspired by the work done by Athos Kele and add a few changes to create the procedural material. Created variation in the small pebbles, cracks, and visibility of the tiles and the ground dirt and slight color variation.
Tree Trunk -
This is inspired by the work done by Peter Sekula. and add a few changes to create the procedural material.
Mandala Tile -
This is inspired by the work done by Jeffrey Hepburn. And add a few changes to create the procedural material
Wood Floor Tiles -
Allegorithmic tutorial inspires this and I add a few changes to create the procedural material. Tried to get the effect of an old decaying wooden floor tile. I will revisit this substance once I figure out the Pixel Processor Nod....
Wet Rocky Ground -
This was my first time trying substance designer. Learned it from a tutorial by ​​Allegorithmic and added a few changes to get the feeling of recently rained and the ground is starting to dry up.